AI+ Game Design Agent™

Empower creators with AI + Game Design Agent™ to craft intelligent, dynamic, and immersive gaming experiences.

Certificate Code: AP- 6012

About This Course

  • Comprehensive Skill Development
    Master AI-driven game design by integrating procedural generation, adaptive storytelling, and intelligent NPC behavior to create immersive, dynamic gaming experiences.
  • Industry Recognition
    Earn a globally recognized certification that highlights your expertise in blending artificial intelligence with creative game development.
  • Hands-On Learning
    Practice with real-world projects involving AI-based level design, character behavior modeling, and player experience optimization to sharpen your practical game design skills.
  • Career Advancement
    Explore opportunities in AI game development, interactive design, and simulation engineering across gaming studios, tech companies, and entertainment platforms.
  • Future-Ready Expertise
    Stay ahead in the next era of gaming innovation with deep knowledge of generative AI, autonomous systems, and adaptive gameplay design.

Certificate Overview

Included

Instructor-led OR Self-paced course + Official exam + Digital badge

Duration

  • Instructor-Led: 1 day (live or virtual)
  • Self-Paced: 8 hours of content

Prerequisites

Basic knowledge of programming, game design fundamentals, and core mathematical concepts is recommended. Ideal for learners with an interest in AI principles, algorithmic thinking, and creative problem-solving to design intelligent, dynamic, and interactive game experiences.

Exam Format

50 questions, 70% passing, 90 minutes, online proctored exam

Course Modules

1

Module 1: Understanding AI Agents

  1. 1.1 What are AI Agents?
  2. 1.2 Agent Architectures and Environments
  3. 1.3 Decision Making and Behavior Basics
  4. 1.4 Introduction to Multi-Agent Systems
  5. 1.5 Case Study: Pac-Man Ghost AI
  6. 1.6 Hands On: Build a Basic Reactive AI Agent Navigating a Simple Environment Using Pygame
2

Module 2: Introduction to AI Game Agent

  1. 2.1 What is an AI Game Agent?
  2. 2.2 Key Components of AI Game Agent
  3. 2.3 Agent Architectures
  4. 2.4 AI Game Agent Behaviors
  5. 2.5 Case Study: Racing Games (e.g., Mario Kart, Forza Horizon)
  6. 2.6 Hands-On: Creating a Simple Box Movement Game in Playcanvas
3

Module 3: Reinforcement Learning in Game Design

  1. 3.1 Basics of Reinforcement Learning
  2. 3.2 Key Algorithms: Q-Learning and SARSA
  3. 3.3 Applying RL to Game Agents
  4. 3.4 Challenges and Solutions in Game-based RL
  5. 3.5 Case Study: AlphaZero in Games: Mastering Chess, Shogi, and Go through Self-Play and Reinforcement Learning
  6. 3.6 Hands On: Train a simple RL agent in OpenAI Gym environment
4

Module 4: AI for NPCs and Pathfinding

  1. 4.1 Understanding NPCs as AI Agents
  2. 4.2 Simple AI Techniques for NPCs
  3. 4.3 Pathfinding Algorithms
  4. 4.4 Obstacle Avoidance and Movement Optimization
  5. 4.5 Case Study
  6. 4.6 Hands-On
5

Module 5: AI for Strategic Decision-Making

  1. 5.1 Decision Trees and Minimax for Game AI
  2. 5.2 Monte Carlo Tree Search (MCTS) for AI Agent
  3. 5.3 Utility-Based Decision Making for Game AI
  4. 5.4 AI in Real-Time Strategy (RTS) Games
  5. 5.5 Case Study: StarCraft II AI by DeepMind
  6. 5.6 Hands-On: Implement a Basic MCTS Agent for Tic-Tac-Toe Using Pygame
6

Module 6: AI Game Agent in 3D Virtual Environments

  1. 6.1 3D Environment Representation and Challenges for AI Agents
  2. 6.2 Navigation Mesh Generation for AI Agents in 3D
  3. 6.3 Complex Agent Behaviors in 3D Worlds
  4. 6.4 Case Study: The Last of Us
  5. 6.5 Hands On: Develop a 3D AI Agent with Navigation and Interaction in Unity Using NavMesh and C#
7

Module 7: Future Trends in AI Game Design

  1. 7.1 Current and Future AI Trends
  2. 7.2 The Future of Generalist AI in Gaming
  3. 7.3 Case Study
8

Module 8: Capstone Project

  1. 8.1. Task Description
  2. 8.2. Practical Implementation
  3. 8.3. Testing and Debugging
  4. 8.4. Hands-on

AI Tools You'll Learn

Unity ML-Agents

Unity ML-Agents

PyTorch

PyTorch

TensorFlow

TensorFlow

Python

Python

OpenAI Gym

OpenAI Gym

Blender

Blender

Godot Engine

Godot Engine

NVIDIA Omniverse

NVIDIA Omniverse

Hugging Face Transformers

Hugging Face Transformers

Reinforcement Learning Frameworks

Reinforcement Learning Frameworks

Natural Language Processing Libraries

Natural Language Processing Libraries

Computer Vision SDKs

Computer Vision SDKs

Game Analytics Tools

Game Analytics Tools

Behavior Tree Editors

Behavior Tree Editors

Procedural Generation Tools

Procedural Generation Tools

Speech and Emotion Recognition APIs

Speech and Emotion Recognition APIs

AI Animation Systems

AI Animation Systems

3D Simulation Platforms

3D Simulation Platforms